(I'll be adding in choice of "race" which will affect stats, since classes actually control stat growth, and the actual class will be chosen the race choice will set the variable which will determine starting point in the main stroyline, plus a few of the story points. It's mostly scrolling text intro, and then the "ressurrection" scene with asking the player's name. It will literally last maybe 1-2 minutes. I don't have much done on the game yet, but maybe I can compress a copy of what I've got so far, for you (where would i send it to). skip right to the page I want to run next) though when you enter the page it may replay it due to Autorun (I'll have to check on this). I guess it all depends on if you have multiple screens for your cutscene (especially when using the "blank screen" method for your opener when a new game is started).Ĭlick to expand.I do use a switch (though I'll check the self_switch to maybe save on switches used) at the end of each event page for that map, so I can prevent the replay of the whole event (i.e. Remember, Autorun starts as soon as the even "appears", so I'll have to further check (for future cutscenes) whether it will occur every time the player enters that map. On Second map I have a new event that begins (Autorun) and continues the rest of my cutscene Change Weather to Storm (I went for the dramatic effect) Opening screen with CloudSky2 parrallax background.ģ. an event set on the map I transfered to). Because I had some opening cutscenes occuring on my first "real" map, I didn't bother with setting a switch on the first page because I had an event run immediately upon them transfering to the other map (i.e. At first I put the opening events on my first map, but then I switched them to a blank map for the first page. Actually, that's pretty much how I was doing my opener for my test game.
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